Gallery 1 - 2 - 3

Gallery, continued...


          

"Windmills in the Sky"

These were used in the August 2005 issue of Popular Science, "Headlines" (p38-39), illustrating a new system for generating electricity from winds aloft. Created in 2 days.

"Morphing Jet"

A quick illustration used on p. 45 of the same issue, "Aviation". Created in 30 minutes.

Software: 3dsmax 6, finalRender Stage-1, Photoshop.

Client: Popular Science, 2005


        

"Bunker Buster"

These were used in the August 2005 issue of Popular Science, "Headlines" (p36-37), illustrating a new bunker-busting nuke. Created in 4 days (4 days for the nuke, 1 hour for the x-c, and 1.5 hours for the map).

Software: 3dsmax 6, finalRender Stage-1, Photoshop.

Client: Popular Science, 2005


  

"Air Taxi"

This image was used in the June 2005 issue of Popular Science, "Headlines" (p. 37), illustrating a new air taxi design. Created in 2 days.

Software: 3dsmax 7, finalRender Stage-1, Photoshop.

Client: Popular Science, 2005


     

"Luminaire"

These images were in the June 2005 issue of Popular Science, "What's New|Home Tech" (p 28), illustrating a new hybrid solar lighting system developed by the Oak Ridge National Labs (ORNL). Created in 3 days.

The first image was also printed huge (6' X 4') for use in an exhibit at the American Museum of Science and Energy (where the prototype is installed). A photo should be forthcoming shortly.

Software: 3dsmax 7, finalRender Stage-1, Photoshop.

Client: Popular Science, 2005


        

"Bigelow Aerospace"

These images were done for the March 2005 Issue of Popular Science (p 57 & 59), for the feature article about Bigelow Aerospace, with a subtext on SpaceDev. These images were created on a short deadline - from introduction to my art director to finished (print resolution images) in four days. The size comparison between the DreamChaser and the Space Shuttle was cropped (in the magazine) to include only the DC.

Some of these images were also re-printed in redacteur De Ingenieur of the Netherlands in June, and Przekroj, a Polish weekly in August.

Software: 3dsmax 7, finalRender Stage-1, Photoshop.

Client: Popular Science, 2005


        

"Dream Chaser"

This is a contract to produce marketing materials for a vehicle based on the X-34, named Dream Chaser, currently under development by SpaceDev. The model was created based on several photos and rough dimensioned drawings. Four paint schemes were created, and the entire project was completed (including animation and rendering) in three days.

Software: 3dsmax 6, finalRender Stage-1, Photoshop.

Client: SpaceDev, 2004 ©SpaceDev


         

        

"Residential Interior"

An interior of a house in order to show a client. The model/texturing/lighting was done in about 50 hours, furniture and appliances included. Some modifications and adjustments were made, per client request, in about 2 hours.

Software: 3dsmax 6, finalRender Stage-1, Photoshop.

Client: Nicholls, Yallowega, Belanger Architects, 2004 ©NYB Architects


          

"Underwater Telerobotics"

This is a conceptualization of some telerobotic submarines working on a "construction" at depth, below a pontoon boat control station. This image was printed in the Toronto Star and Northern Ontario Business.

Software: 3dsmax 6, finalRender Stage-1, Photoshop.

Client: Laurentian University, 2004 ©Greg Baiden


     

        

"Caterpillar 777D"

This is the "rough" model of a Caterpillar 777D made for a contract. A quick model, so a lot of the elements that make it seem "big" in scale are absent. (This truck is the size of a small house.)

Software: 3dsmax 6, finalRender Stage-1, Photoshop.

Client: Laurentian University, 2004


        

        

"Space Shuttle"

Done for an undisclosed project and client, for an undisclosed purpose. The model, however, is pretty generic.

Software: 3dsmax 6, finalRender Stage-1, Photoshop.


       

        

"Sudbury & District Health Unit materials"

These were used in various promotional drives by the Sudbury & District Health Unit.The turkeys were used in bus ads, the turkey poster was used in schools, and the breastfeeding logo has been used throughout the city.

Software: Photoshop.

Client: Sudbury & District Health Unit, 2003-2004 ©Sudbury & District Health Unit


     

"Promotional Gizmo"

This was created to spend some quality time on the Sudbury IMAX theatre, in 2003, as part of the agreement in the creation of the T-Rex spot (below).

Software: 3dsmax 6, finalRender Stage-1, Photoshop.

Client: Mafic Studios, Inc., 2003


     

"T-Rex commercial"

A dinosaur exhibit came to Science North in the summer of 2003 and I was asked to create this commercial. I had four days to do it; my first animal, and it wasn't as good as it could have been, had there been more time.

Software: 3dsmax 6, finalRender Stage-1, Photoshop.

Client: Science North, 2003 ©Science North


          

"Battleship Bismarck"

Still technically under construction, this is a very complex and historically accurate model of the Bismarck. A lot of time was spent going over historic photos and sifting out images that were labelled "Bismarck", many of which were in fact photos of her sister ship, the Tirpitz.

Software: 3dsmax 6, finalRender Stage-1, Afterburn, Photoshop.

Client: Mafic Studios, Inc., 2003


    

        

"INCO"

We have produced a lot of animation for INCO, and these are a few examples that I'm allowed to show. The first is an animation of a MacLean's bolter in operation. The second is an Otter distributing gizmos (done through Nexus Graphics), and the last is a fly-through of a tele-operations trailer (also through Nexus).

Software: 3ds max 2.5-4, Photoshop.

Client: INCO & Nexus Graphics, 1999-2002 ©INCO